Una news fresca di giornata riguardante le nuove torrette a difesa delle basi nella modalità di gioco Terrain Control: http://www.mechlivinglegends.net/2010-12/sneak-peek-automated-turret-enhancements-for-mwll-0-4-0/
Some of our recent media releases have hinted that there will be new automatic turret systems in place for 0.4.0, which we are now happy to confirm. MWLL 0.4.0 will feature a more robust automatic defense turret system to accompany the Terrain Control gamemode. Additionally, the overall turret AI has been improved to allow selective targeting of assets by their class type, allowing for role assignment and approximated detection range.
During the development of the Terrain Control gamemode it became readily apparent that the existing Calliope and Eagle Eye turrets were far too powerful for use at capture bases. We experimented with lowering their durability and cone-of-fire capabilities but then found that it would require a great number of them to be able to sufficiently defend the main headquarters base for each team. Thus grew the need for a set of medium capability turret systems that could be placed at capture base locations and provide a deterent against casual capture, but not pose a significant threat in and of themselves without player reinforcement.
MWLL 0.4.0 will feature two new named turret systems; the Sentinel and the Hellgiver. These both use a newly created modular turret housing that can accomodate a number of different weapon configurations.