Aggiornate nella sezione Classics Fixing le guide per Thief Gold e Thief 2 con la nuova versione per il DDFix (la 1.5.9 che potete scaricare qui: http://www60.zippyshare.com/v/14573651/file.html), che introduce i seguenti importanti fix e novità:
- Fixed bloom for arrows when BloomUI=0.
- Improved limb rendering fix for custom limb and carry models. No effect on original models.
- Fixed overlay key color problems that caused solid color screen on some systems. Default key color is 0xffdf for both Thief and SS2.
- Fixed a bug that caused saturation to be applied even when post processing was disabled.
- Fix for the limb model rendering bug in T2. New ini file parameter LimbZBufferFix.
- Replaced the ini file parameter UseCompatibleZBuffer with new parameter ZBufferBitDepth.
- All UI elements are now unaffected by bloom (except the minimap and some text boxes in SS2). New ini file parameter BloomUI.
- Replaced the ini file parameter BaseSaturation with Saturation, which is an overall saturation control affecting also bloom and the overlay. Bloom is affected by both Saturation and BloomSaturation.
- Fixed some crashes (with debug version) due to released FakeVidTextures being used.
- Fixed some crashes (with debug version) due to lost surfaces.
- Renovated the sample ini file. Now all the settings are commented out, and are exactly the same as the defaults in the binary.
- Bloom trailing no longer causes indefinite afterimages.
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